Big Patch for Helldivers 2: Highlights and Changes You Need to Know

TLDRThis video covers the top 15 highlights from the latest patch of Helldivers 2, including changes to weapons, strategems, and missions. It also discusses important bug fixes and improvements.

Key insights

Rail gun nerf: decreased armor penetration and damage against durable enemy parts.

Flamethrower buff: 50% damage increase, making it a viable option for crowd control.

Laser cannon buff: increased armor penetration, damage against durable enemy parts, and movement speed.

Breaker shotgun nerf: reduced magazine capacity and increased recoil.

Punisher shotgun buff: 50% ammo capacity increase, increased stagger force, and increased bullet damage.

Q&A

Are mortar sentries still effective?

Mortar sentries will be less effective in eradicate missions due to increased enemy spawn rate and limited ammo.

How long does it take to complete an eradicate mission now?

Eradicate missions now take approximately twice as long to complete because more kills are required.

How long does it take for the energy shield backpack to recharge after being depleted?

The energy shield backpack now has an increased delay before recharging, resulting in a longer downtime.

What are the changes to orbital barges?

Orbital barges have had their duration doubled and decreased spread, making them more effective for large area damage.

How has the armor rating been fixed?

Armor rating now properly reduces damage, making heavy armor more viable for tanking.

Timestamped Summary

00:00Introduction to the big patch for Helldivers 2 and an overview of the video content.

01:14Discussion on the nerf to the rail gun, including decreased armor penetration and damage against durable enemy parts.

02:09Explanation of the buff to the flamethrower, with a 50% damage increase and its effectiveness for crowd control.

03:01Detailed analysis of the buff to the laser cannon, including increased armor penetration, damage against durable enemy parts, and movement speed.

05:08Discussion on the nerf to the breaker shotgun, with a reduced magazine capacity and increased recoil.

06:10Explanation of the buff to the punisher shotgun, including a 50% ammo capacity increase, increased stagger force, and increased bullet damage.

09:26Answering the FAQ about the effectiveness of mortar sentries in eradicate missions, which is now reduced due to increased enemy spawn rate and limited ammo.

10:59Answering the FAQ about the increased time required to complete an eradicate mission, which now takes approximately twice as long due to more kills needed.

11:58Answering the FAQ about the increased delay for the energy shield backpack to recharge after being depleted, resulting in a longer downtime.

13:00Answering the FAQ about the changes to orbital barges, including doubled duration and decreased spread, making them more effective for large area damage.

12:24Answering the FAQ about the fixed armor rating, which now properly reduces damage and makes heavy armor more viable for tanking.