🕒The solving time equation in speedcubing is solving time = movecount / turns per second (TPS).
📈To solve the cube faster, one must decrease the movecount or increase the TPS.
🧩APB, or Athefre's Pair and Block, is a highly algorithmic method that maximizes ergonomics and TPS while maintaining a low movecount.
🔢The step-by-step process of APB involves solving a 2x2x3, creating a pair, doing EOpair, doing LXS, and solving the last layer.
🔀APB has a high potential due to its relatively low movecount and guaranteed optimal solutions for EOPair and LXS.