APB: The Fastest Speedcubing Method

TLDRLearn about APB, a highly algorithmic speedcubing method that maximizes ergonomics and turn per second (TPS) while maintaining a low move count. Discover the step-by-step process and beginner variant for this method.

Key insights

🕒The solving time equation in speedcubing is solving time = movecount / turns per second (TPS).

📈To solve the cube faster, one must decrease the movecount or increase the TPS.

🧩APB, or Athefre's Pair and Block, is a highly algorithmic method that maximizes ergonomics and TPS while maintaining a low movecount.

🔢The step-by-step process of APB involves solving a 2x2x3, creating a pair, doing EOpair, doing LXS, and solving the last layer.

🔀APB has a high potential due to its relatively low movecount and guaranteed optimal solutions for EOPair and LXS.

Q&A

What is the solving time equation in speedcubing?

The solving time equation in speedcubing is solving time = movecount / turns per second (TPS).

How can one solve the cube faster?

To solve the cube faster, one must decrease the movecount or increase the TPS.

What is APB?

APB, or Athefre's Pair and Block, is a highly algorithmic method that maximizes ergonomics and TPS while maintaining a low movecount.

What is the step-by-step process of APB?

The step-by-step process of APB involves solving a 2x2x3, creating a pair, doing EOpair, doing LXS, and solving the last layer.

Why does APB have a high potential?

APB has a high potential due to its relatively low movecount and guaranteed optimal solutions for EOPair and LXS.

Timestamped Summary

00:00In speedcubing, the solving time equation is solving time = movecount / TPS.

00:18APB is a highly algorithmic method that maximizes ergonomics and TPS while maintaining a low movecount.

00:51APB has its roots in Petrus, another speedcubing method.

01:17The main steps of APB involve solving a 2x2x3, creating a pair, doing EOpair, doing LXS, and solving the last layer.

03:07The step of creating a pair is intuitive and takes around 4 moves on average.

03:33EOpair involves algorithms that insert a created pair while simultaneously doing edge orientation.

04:40LXS solves the last 3 pieces of the F2L and consists of ergonomic and intuitive algorithms.

05:32ZBLL is used to solve the last layer in 1 algorithm, but it requires learning a large number of algorithms.