A 10-Day Challenge: Creating a VR Game

TLDRJoined a 10-day VR game development competition with only 5 days left. Faced challenges with VR setup and lag. Scrapped initial concept and came up with a platformer game in a medieval tower setting. Created models, textures, and shaders. Tested game on other devices.

Key insights

🎮Joined a 10-day VR game development competition and faced time constraints and challenges

🛠️Started by setting up VR with Godot engine and struggled with hardware issues and lag

💣Changed game concept to a platformer with disappearing platforms and explosive elements

🎨Worked on creating models, textures, and shaders for the game's medieval tower setting

🔍Tested the game on other devices to ensure compatibility and functionality

Q&A

What were the major challenges you faced during the competition?

The major challenges I faced were setting up VR with the Godot engine, overcoming hardware issues and lag, and optimizing the game for performance.

How did you come up with the concept for the platformer game?

After facing issues with the initial concept, I drew inspiration from other games and decided to create a platformer with disappearing platforms and explosive elements.

What software and tools did you use to create the game?

I used the Godot engine for game development, Blender for 3D modeling and texturing, and custom shader code for the lava effect.

Did you test the game on different devices?

Yes, I tested the game on different devices to ensure compatibility and functionality. It ran smoothly and could be played without any issues.

Can you share any tips for aspiring game developers?

My tips for aspiring game developers would be to plan your project well, be open to changes and challenges, and test your game on different devices to ensure a good user experience.

Timestamped Summary

00:00Joined a 10-day VR game development competition with limited time

02:32Faced challenges with VR setup, hardware issues, and lag

06:48Changed game concept to a platformer with disappearing platforms and explosive elements

09:58Created models, textures, and shaders for the game's medieval tower setting

10:55Tested the game on other devices and ensured compatibility