30-Day Game Development Challenge

TLDRIn this video, I take on a 30-day game development challenge where I transform a basic game into a post-apocalyptic world using Blender. I learn Blender from scratch and document my progress along the way.

Key insights

🛠I learned Blender, an open-source 3D modeling software, in just 30 days.

🎮I followed a course and used retrieval practice to reinforce my learning.

🎩Blender crashed multiple times, but I persisted and overcame setbacks.

📚I experimented with different texturing techniques, including blender texture painting and Quixel Mixer.

👨‍💻I successfully created the base meshes and populated the game world with various assets.

Q&A

How did you learn Blender in just 30 days?

I followed a course and used retrieval practice, continuously redoing tasks to reinforce my learning.

Did you encounter any challenges during the challenge?

Yes, Blender crashed multiple times and I forgot to save my progress. However, I didn't let setbacks discourage me and continued learning.

What texturing techniques did you use?

I used blender texture painting to add textures directly in Blender, and I also experimented with Quixel Mixer for more advanced texturing.

Did you complete all the tasks within 30 days?

I completed the base meshes and populated the game world, but I still have some finishing touches and the character to work on in future videos.

What were the key takeaways from this challenge?

I learned valuable skills in Blender, persistence, and problem-solving. I also gained experience in game development and asset creation.

Timestamped Summary

00:00In this video, I introduce my 30-day game development challenge to transform a basic game into a post-apocalyptic world using Blender.

02:00I learned Blender from scratch, following a course and using retrieval practice to reinforce my learning.

05:00Blender crashed multiple times, but I persevered and continued learning despite setbacks.

07:00I experimented with different texturing techniques, including blender texture painting and Quixel Mixer.

10:00I successfully created the base meshes and populated the game world with various assets, but there is still work to be done.

13:00As the challenge nears its end, I work on the finishing touches, such as adding vines and PCG graphs to enhance the game's visuals.

15:00I reflect on the challenges I faced and the skills I gained throughout the 30-day challenge.

16:00I finish the layout and spend the final day putting in finishing touches to make the game look even better.