10 Software Design Patterns Every Developer Should Know

TLDRLearn 10 different software design patterns and their pros and cons. Understand how to solve common programming problems using these patterns.

Key insights

:snake:Junior developers start with simple code but progress to complex software design patterns.

:book:The book 'Design Patterns' by the Gang of Four is influential in software development.

:factory:The Factory pattern is useful for creating objects without specifying their concrete classes.

:eye:The Observer pattern allows objects to subscribe to events and get notified of changes.

:traffic_light:The State pattern allows objects to behave differently based on their internal state.

Q&A

What are software design patterns?

Design patterns are reusable solutions to common programming problems.

How can software design patterns help developers?

Design patterns provide proven solutions to common problems and promote code reusability and maintainability.

Are software design patterns language-specific?

No, design patterns can be implemented in any programming language.

Which design pattern should I use in my project?

The choice of design pattern depends on the specific requirements and problem you're trying to solve.

Are design patterns always the best solution?

Design patterns are not a silver bullet and should be used judiciously based on the context and complexity of the project.

Timestamped Summary

00:00Junior developers start with simple code but progress to complex software design patterns.

06:36The Singleton pattern allows only one instance of a class to be created.

13:25The Prototype pattern allows objects to be cloned and customized.

20:42The Builder pattern provides a way to construct complex objects step by step.

27:31The Factory pattern provides an interface for creating objects without specifying their concrete classes.

36:48The Facade pattern simplifies complex subsystems by providing a unified interface.

46:50The Proxy pattern acts as a substitute for another object, controlling its access.

54:42The Iterator pattern provides a way to access elements of a collection sequentially.

01:00:58The Observer pattern allows objects to subscribe to events and get notified of changes.

01:08:08The Mediator pattern centralizes communication between objects to reduce coupling.

01:09:59The State pattern allows objects to behave differently based on their internal state.